generate rope based on collision - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: generate rope based on collision (/thread-1233.html) |
generate rope based on collision - h00man - 19-06-2019 hi, i was wondering if there was any way to generate a rope at run time between my gun and for example a wall when i hit it? if i hit a wall object with rigidbody bullets ,is there any way to create a rope between the point of collision and my gun model? thanks. RE: generate rope based on collision - josemendez - 19-06-2019 (19-06-2019, 02:07 PM)h00man Wrote: hi, i was wondering if there was any way to generate a rope at run time between my gun and for example a wall when i hit it? Hi, Yes, you can procedurally generate ropes. Check out this manual page: http://obi.virtualmethodstudio.com/tutorials/scriptingactors.html Also you have a fully working example of this included in the Obi/SampleScenes folder, it's called "RopeGrapplingHook". RE: generate rope based on collision - h00man - 19-06-2019 (19-06-2019, 02:12 PM)josemendez Wrote: Hi, thanks man |