Help Is obi tether constrain broken? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Is obi tether constrain broken? (/thread-1199.html) |
Is obi tether constrain broken? - LCKuo - 24-05-2019 Hi I'm trying to make a good look rope,and I have seen the chain sample in demo scene. Tether constrain works perfectly in the chain sample scene. I can easily clear or generate Tethers.Yellow lines are cleared and generated ,too. But after I click the " Initialize " button on the same GameObject ,and try to generate Tethers. It seems not working. Yellow lines arnt shown anymore. Is there something I miss setting? RE: Is obi tether constrain broken? - josemendez - 24-05-2019 (24-05-2019, 03:15 AM)LCKuo Wrote: Hi I'm trying to make a good look rope,and I have seen the chain sample in demo scene. Hi, Reinitializing a rope resets all per-particle properties. After reinitializing the rope, all particles start out as free particles. To generate tethers, your rope needs to have at least 1 fixed particle. Tethers work by attaching all free particles to the closest fixed one. See: http://obi.virtualmethodstudio.com/tutorials/tetherconstraints.html In that scene, fix the particle near the cube (or create a handle for it, as that's the original scene setup) then click generate tethers. RE: Is obi tether constrain broken? - LCKuo - 28-05-2019 (24-05-2019, 07:16 AM)josemendez Wrote: Hi, Thanks that works perfectly to me. |