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Bug / Crash Warning when imported - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Bug / Crash Warning when imported (/thread-1024.html) |
Warning when imported - Richard - 29-03-2019 There was three warnings. Assets\Obi\Scripts\Actors\ObiCloth.cs(78,14): warning CS0108: 'ObiCloth.Awake()' hides inherited member 'ObiClothBase.Awake()'. Use the new keyword if hiding was intended. Shader warning in 'Obi/FlatSurfaceShader': floating point division by zero at line 51 (on d3d11) Compiling Fragment program with UNITY_PASS_META Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR Shader warning in 'Obi/Simple Particles': Use of UNITY_MATRIX_MV is detected. To transform a vertex into view space, consider using UnityObjectToViewPos for better performance. What should I do? RE: Warning when imported - Evgenius - 29-03-2019 (29-03-2019, 08:00 AM)Richard Wrote: There was three warnings. You already asked about the first warning and got the answer: http://obi.virtualmethodstudio.com/forum/showthread.php?tid=876 |