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Help How to Save / Load Obi Actors in 5.0 - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Help How to Save / Load Obi Actors in 5.0 (/thread-1506.html) |
RE: How to Save / Load Obi Actors in 5.0 - josemendez - 19-07-2023 (17-07-2023, 08:30 PM)Marco Fonseca Wrote: Hi! SaveStateToBlueprint() only saves physics state as the name implies. It's intended to be used at runtime to save/load actor state. It won't save any editor data such as path control points, mainly because it' impossible to recover it from runtime particle data. Sadly, what you want to do can't be done. The reason is that blueprint->actor is a one way road, it's not possible to turn an actor into a blueprint. This is similar to how you can turn a vector graphics file to a rasterized image, but once you do that you can't recover the original vector data from the rasterized image. Consider creating a blueprint at runtime instead, and saving that. See "creating blueprints" in the manual. kind regards |