Bug / Crash Reflections appear in play mode but not in build - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Bug / Crash Reflections appear in play mode but not in build (/thread-3564.html) Pages:
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RE: Reflections appear in play mode but not in build - josemendez - 05-09-2022 Attached to this post you will find a modified version of both the built-in fluid shader as well as the editor/inspector classes, that accepts a custom cubemap as input for reflections. There's 4 files in the provided patch, this is where they should be placed in your project: - Obi/Scripts/Fluid/Rendering/ObiFluidRenderer.cs - Obi/Scripts/Fluid/Rendering/FluidRenderingUtils.cs - Obi/Resources/ObiMaterials/FluidShader.shader - Obi/Editor/Fluid/ObiFluidRendererSettingsDrawer.cs Once you drop these files in your project, the fluid renderer will show an extra field under the "Reflections" section that accepts a cubemap as input: Note: Unlike reflection probes, cubemaps aren't convolved/prefiltered, so changing the "smoothness" parameter in the fluid renderer will jump between cubemap mipmaps instead of smoothly interpolating. let me know if I can help in any way. kind regards, RE: Reflections appear in play mode but not in build - locque - 06-09-2022 Thank you! |