![]() |
Compatible with Oculus Quest? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Compatible with Oculus Quest? (/thread-2691.html) Pages:
1
2
|
RE: Compatible with Oculus Quest? - josemendez - 04-02-2021 (03-02-2021, 12:25 AM)taylorjames9 Wrote: Thanks for the response. I’ve created a .zip of a demo project where we’re experiencing the issue on our end. It’s in the Google Drive folder Thanks Taylor, I just downloaded the project. Will test it asap and get back to you. RE: Compatible with Oculus Quest? - conrad123 - 15-02-2021 (04-02-2021, 03:16 PM)josemendez Wrote: Thanks Taylor, I just downloaded the project. Will test it asap and get back to you. Hi Jose, Thanks again for your time and help so far. Just as an update, I experienced the same artifacts viewing the fluid scene with an XR Rig from the platform-independent Unity XR Interaction Toolkit. This indicates it isn't an issue specific to the Oculus SDK. (If you'd like, I can upload another project .zip for confirmation). Please let us know if there are any updates on your end. We're hoping to make Obi Fluid an integral part of our project and a solution for this issue would go a long way towards that. We appreciate your assistance and hopefully we can get it fixed soon! -Conrad RE: Compatible with Oculus Quest? - adamoost - 02-04-2021 Hi there! Are there any updates on this issue? Would love to know what settings you're using to make OBI performant on the Quest and if you've found a way to resolve the stereo reflections rendering problem. RE: Compatible with Oculus Quest? - kebab_traume - 09-12-2022 (11-01-2021, 10:26 AM)josemendez Wrote: Hi James,Hi Jose! Is fluid rendering still working in multipass view only? Is there a chance that multiview will work? Or there're no possibilities to make it? Thank you |