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Cloth phasing through itself - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Cloth phasing through itself (/thread-210.html) Pages:
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RE: Cloth phasing through itself - kamikaze425 - 27-10-2017 Thanks for all the help! I think I got it now. It took me a while to get what I needed from Blender since I had no idea what I was doing. And I think world zero is different in Blender than the software the artists used. So it took some tweaking when using the proxy. Basic process: Made a plane Subdivided it into however many I felt was necessary Deleted half the vertices/edges that I didn't need (I did it in this order because I wanted the vertices to be equidistant, and if I scaled first then did it, they weren't spaced equally) Rotated the plane to match the poster asset Translated the plane to match the poster asset Exported that nonsense that seemed to take way more steps then it should've. Set up the proxy Messed with the bend stiffness And there we go. I appreciate all the help! RE: Cloth phasing through itself - josemendez - 27-10-2017 (26-10-2017, 11:44 PM)niZmo Wrote: You have self collisions enabled on the cloth? Go to the solver and under Particle Collisions Constraint Parameters turn it up. You can play around with the values, but start at like 15. A poster wont bend to easily, so you will want to turn up the bending constraint iterations a little and under the bending contraints component you can adjust how much bend you would like. Man niZmo, you're spot-on 100% of the time. Nothing else to add to what you said. If we were hiring I'd hire you lol. |