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RE: ObiCloth performance issue - MrBeam - 19-10-2017

(19-10-2017, 02:20 PM)josemendez Wrote: Hi Peter,

We will try to, however getting the bone transform list from Unity into our C++ lib inevitably incurs in some allocations each frame. We won´t be able to reach zero allocation, but I´m sure we could reduce it.

cheers,

Thank you for your quick reply!