AddRenderer(ObiFluidSurfaceMesher renderer) (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
advectJump (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
advectOffset (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
advectTimescale (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
bevel (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
customFluidMaterial (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
customUnderwaterMaterial (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
descentIsosurface (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
descentIterations (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
descentSpeed (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
diffuseColor (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
diffuseMap (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
DisposeOfFluidMaterial() (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
fluidMaterial (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
indexOfRefraction (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
isosurface (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
layer (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
materialType (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
MaterialType enum name (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
metallic (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
noiseMap (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
noiseMapIntensity (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
noiseMapTiling (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
normalMap (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
normalMapIntensity (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
normalMapVelocityRange (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
OnEnable() (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
reflectionCubemap (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
RemoveRenderer(ObiFluidSurfaceMesher renderer) (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
renderers (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
renderParameters (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
smoothingIntensity (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
smoothingIterations (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
smoothness (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
thickness (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
tiling (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
triplanarBlend (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
turbidity (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
underwaterMaterial (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
underwaterRendering (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
UpdateFluidMaterial(bool compute) (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
UpdateRenderers() (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
usesCustomMaterial (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
usesOpaqueMaterial (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
usesTransparentMaterial (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |
voxelSize (defined in Obi.ObiFluidRenderingPass) | Obi.ObiFluidRenderingPass | |