![]() |
Obi
7.0.5
Unified particle physics for Unity
|
This is the complete list of members for Obi.MeshVoxelizer, including all inherited members.
| BoundaryThinning() (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| CreateMesh(ref Mesh mesh, int smoothingIterations) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| edgefaceNeighborhood (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | static |
| edgeNeighborhood (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | static |
| faceNeighborhood (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | static |
| fullNeighborhood (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | static |
| GetDistanceToNeighbor(int i) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| GetPointVoxel(in Vector3 point) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| GetTrianglesOverlappingVoxel(int voxelIndex) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| GetVoxelCenter(in Vector3Int coords) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| GetVoxelIndex(int x, int y, int z) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| input (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| IsIntersecting(in Bounds box, Vector3 v1, Vector3 v2, Vector3 v3) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | static |
| MeshVoxelizer(Mesh input, float voxelSize) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| Origin (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| resolution (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| this[int x, int y, int z] (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| vertexNeighborhood (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | static |
| Voxel enum name (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| voxelCount (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| VoxelExists(in Vector3Int coords) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| VoxelExists(int x, int y, int z) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| Voxelize(Matrix4x4 transform, bool generateTriangleIndices=false) (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer | |
| voxelSize (defined in Obi.MeshVoxelizer) | Obi.MeshVoxelizer |