| BakeMesh(List< T > renderers, T renderer, ref Mesh bakedMesh, bool transformToActorLocalSpace=false) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| CompareTo(IRenderBatch other) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| Dispose() (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| DynamicRenderBatch(int rendererIndex, int vertexCount, Material[] materials, RenderBatchParams param) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| dynamicVertexData (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| firstRenderer (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| gpuVertexBuffer (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| Initialize(List< T > renderers, MeshDataBatch meshData, ObiNativeList< int > meshIndices, VertexAttributeDescriptor[] layout, bool gpu=false) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| materials (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| mesh (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| particleCount (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| particleIndices (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| particleToRenderer (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| rendererCount (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| renderParams (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| staticVertexData (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| triangleCount (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| triangles (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| TryMergeWith(IRenderBatch other) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| vertexCount (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
| vertexToRenderer (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |