BakeMesh(List< T > renderers, T renderer, ref Mesh bakedMesh, bool transformToActorLocalSpace=false) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
CompareTo(IRenderBatch other) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
Dispose() (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
DynamicRenderBatch(int rendererIndex, int vertexCount, Material[] materials, RenderBatchParams param) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
dynamicVertexData (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
firstRenderer (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
gpuVertexBuffer (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
Initialize(List< T > renderers, MeshDataBatch meshData, ObiNativeList< int > meshIndices, VertexAttributeDescriptor[] layout, bool gpu=false) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
materials (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
mesh (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
particleCount (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
particleIndices (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
particleToRenderer (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
rendererCount (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
renderParams (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
staticVertexData (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
triangleCount (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
triangles (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
TryMergeWith(IRenderBatch other) (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
vertexCount (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |
vertexToRenderer (defined in Obi.DynamicRenderBatch< T >) | Obi.DynamicRenderBatch< T > | |