Obi  7.0.5
Unified particle physics for Unity
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Obi.DynamicRenderBatch< T > Member List

This is the complete list of members for Obi.DynamicRenderBatch< T >, including all inherited members.

BakeMesh(List< T > renderers, T renderer, ref Mesh bakedMesh, bool transformToActorLocalSpace=false) (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
CompareTo(IRenderBatch other) (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
Dispose() (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
DynamicRenderBatch(int rendererIndex, int vertexCount, Material[] materials, RenderBatchParams param) (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
dynamicVertexData (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
firstRenderer (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
gpuVertexBuffer (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
Initialize(List< T > renderers, MeshDataBatch meshData, ObiNativeList< int > meshIndices, VertexAttributeDescriptor[] layout, bool gpu=false) (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
materials (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
mesh (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
particleCount (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
particleIndices (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
particleToRenderer (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
rendererCount (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
renderParams (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
staticVertexData (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
triangleCount (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
triangles (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
TryMergeWith(IRenderBatch other) (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
vertexCount (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >
vertexToRenderer (defined in Obi.DynamicRenderBatch< T >)Obi.DynamicRenderBatch< T >