Introduction:
Obi is a position-based dynamics framework for unity. It enables the simulation of cloth, ropes and fluid in realtime, complete with two-way rigidbody interaction.
Features:
- Particles can be pinned both in local space and to rigidbodies (kinematic or not).
- Realistic wind forces.
- Rigidbodies react to particle dynamics, and particles reach to each other and to rigidbodies too.
- Easy prefab instantiation, particle-based actors can be translated, scaled and rotated.
- Custom editor tools.