Left: aerodynamics on. Right: aerodynamics off.
The above animation of two cloth sheets falling with and without aerodynamics pretty much sums up all aerodynamics are about: they allow your cloth to interact with the air around it, through the calculation of two forces for each particle: lift and drag.
Applying aerodynamics to your cloth is very straight forward: just enable it, and tweak the following parameters until you're satisfied with the results:
This is the density of the air in kg/m3. It acts as a multiplier for both drag and lift coefficients. The default is the measured air density at sea level and 15 ºC.
How much drag affects the cloth. Intuitively speaking, drag is the force that allows parachutes to work.
How much lift affects the cloth. Intuitively speaking, lift is the force that allows planes to fly.
Aerodynamic constraints by themselves will only simulate a static atmosphere around your cloth (not around other actors like fluid emitters or ropes) .If you want to add directional wind you´ll have to use force zones. (Note that there's no need to have any wind for aerodynamics to take effect, as the relative velocity between the cloth and the wind is what counts: even if there's no wind, if the cloth is moving drag and lift forces will act upon it.)
Force zones are components that you can add to any GameObject in your scene, and that affect all particles in one or more solvers. Currently there are two types of zones: ObiAmbientForceZone and ObiSphericalForceZone. The former is used to add an overall wind direction to the whole scene (you can use more than one component and their effects will stack) and the latter can be used to add details in specific zones.
This is the base intensity of the wind. Higher values will result in stronger wind forces.
Amount of fluctuation in intensity. This will be added on top of the base intensity, and change over time.
Speed of change in turbulence intensity.
Seed used to generate random values for turbulence. Use different seeds for different force zones to ensure their intensity fluctuation doesn´t follow the same pattern.
List of solvers affected by this force zone.