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Bug / Crash  Cloth/solver is running faster then intended
#1
Hi
I've assigned obi cloth to both pants and shirt of my character, once i've add the 2nd cloth the solver is running too fast (twice as fast as it intended). 
i've tried assigning each to a seperate solver, but this cancel one of the cloths (pants, that was created 1st)
any ideas?
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#2
(12-03-2019, 01:28 PM)drorlazar Wrote: Hi
I've assigned obi cloth to both pants and shirt of my character, once i've add the 2nd cloth the solver is running too fast (twice as fast as it intended). 
i've tried assigning each to a seperate solver, but this cancel one of the cloths (pants, that was created 1st)
any ideas?

Hi,

We cannot reproduce this. Adding multiple cloth actors to the same solver does not result in the solver running faster. There's several sample scenes included that do this, btw. Can you share more details about your setup? What update mode is your solver in? Are you using local or global space?
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