24-02-2019, 09:51 AM
Hi there
I'm using cloth as a hair simulation. i'm trying to achieve a smooth grad of movement so it'll look organic and no matter how i try to reduce the particles mass/skin radius/ backstop/backstop radius/skin stiffness and what not, they are still getting a lot of motion.
any ideas /tutorials about how to create a smooth transition from a skinned vertices to a simulated ones?
(we've purchase both cloth and softbody, the guy in charge of purchasing them will send me the invoice/order number later today)
I'm using cloth as a hair simulation. i'm trying to achieve a smooth grad of movement so it'll look organic and no matter how i try to reduce the particles mass/skin radius/ backstop/backstop radius/skin stiffness and what not, they are still getting a lot of motion.
any ideas /tutorials about how to create a smooth transition from a skinned vertices to a simulated ones?
(we've purchase both cloth and softbody, the guy in charge of purchasing them will send me the invoice/order number later today)