12-02-2019, 06:44 PM
(This post was last modified: 12-02-2019, 06:45 PM by StudioTatsu.)
Over the past 2 weeks, I have really started to enjoy all of the obi physics products, and working them into my pipeline has been great.
So, I wanted to ask, is there a roadmap? What do we have to look forward to?
A few things I would hope to see in the future.
Thanks. Looking forward to the future.
So, I wanted to ask, is there a roadmap? What do we have to look forward to?
A few things I would hope to see in the future.
- Fracturing and slicing of Meshes. Runtime Destruction.
- Softbody Tearing (similar to cloth tearing)
- Particle Editor with Manual particle positioning override
- Ability to use translate tools in editor while in playmode on gameobjects with softbodies and cloth components
Thanks. Looking forward to the future.
Studio Tatsu
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