29-08-2017, 07:05 PM
(This post was last modified: 29-08-2017, 07:06 PM by RoryMakarov.)
When doing a build and run I am getting this error with the latest asset version:
Shader error in 'Standard (Backfaces)': invalid output semantic 'TEXCOORD8': Legal indices are in [0,7] invalid vs_2_0 output semantic 'TEXCOORD8' at Assets/Obi/Resources/ObiMaterials/UnityStandardCoreBackfaces.cginc(351) (on d3d9)
Compiling Vertex program with DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA
Error building Player: Shader error in 'Standard (Backfaces)': invalid output semantic 'TEXCOORD8': Legal indices are in [0,7] invalid vs_2_0 output semantic 'TEXCOORD8' at Assets/Obi/Resources/ObiMaterials/UnityStandardCoreBackfaces.cginc(351) (on d3d9)
Compiling Vertex program with DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA
Shader error in 'Standard (Backfaces)': invalid output semantic 'TEXCOORD8': Legal indices are in [0,7] invalid vs_2_0 output semantic 'TEXCOORD8' at Assets/Obi/Resources/ObiMaterials/UnityStandardCoreBackfaces.cginc(351) (on d3d9)
Compiling Vertex program with DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA
Error building Player: Shader error in 'Standard (Backfaces)': invalid output semantic 'TEXCOORD8': Legal indices are in [0,7] invalid vs_2_0 output semantic 'TEXCOORD8' at Assets/Obi/Resources/ObiMaterials/UnityStandardCoreBackfaces.cginc(351) (on d3d9)
Compiling Vertex program with DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA