Hi,
We have just bought Obi Fluid to get fluid simulations similar to this -
https://www.youtube.com/watch?v=xf_BN5K0pd8
We want bubbles generated inside the water as well as it flows. We are also okay with just 2D fluid flow in case this can't be achieved in 3D or will be too heavy. The bubble sizes may also be dynamically be changed in the water by a slider. (For example, annular fluid flow). The attached picture shows the kind of flows we need. Can such continuous dynamic flow be achieved with this asset?
Our workstations each have 2 Intel Xeon CPUs and Quadro P5000 GPUs and have enough power to simulate fluid on small scale.
But when we try to use Obi Fluid on our high end workstations, it lags abnormally (5-7 FPS). The asset seems to use only one thread and doesn't seem to be optimized enough to utilize the Quadro GPUs.
Please help.
We have just bought Obi Fluid to get fluid simulations similar to this -
https://www.youtube.com/watch?v=xf_BN5K0pd8
We want bubbles generated inside the water as well as it flows. We are also okay with just 2D fluid flow in case this can't be achieved in 3D or will be too heavy. The bubble sizes may also be dynamically be changed in the water by a slider. (For example, annular fluid flow). The attached picture shows the kind of flows we need. Can such continuous dynamic flow be achieved with this asset?
Our workstations each have 2 Intel Xeon CPUs and Quadro P5000 GPUs and have enough power to simulate fluid on small scale.
But when we try to use Obi Fluid on our high end workstations, it lags abnormally (5-7 FPS). The asset seems to use only one thread and doesn't seem to be optimized enough to utilize the Quadro GPUs.
Please help.