(21-11-2018, 06:28 PM)p3gamer Wrote: Is there a maximum number of particles a scene can handle?
Is there a maximum number of particles one solver can handle?
Are these limits platform dependent? (ie. mobile vs desktop)?
I want to make sure that I am well below these limits.
Thank you.
Well, it depends on what your overall settings are, and what your budget for physics is. It is not as simple as you put it.
Lots of particles can be simulated, if the solver settings are on the cheap side (few iterations, few substeps, large tilmestep, etc). Very few particles might be able to be simulated at 60 fps if you go nuts on quality settings (many iterations, many substeps, large kernel radius... you get the idea).
Then of course it all changes from platform to platform, depending on how powerful your CPU is, how many cores it has...
Very broadly speaking, mobile devices can usually handle around 500-2000 particles depending on how powerful their CPU/GPU are. Desktop devices can handle around 5000-7000.