24-10-2018, 04:08 PM
Hello,
I ran the FluidMill sample on my Android and understandably the performance was not great. I duplicated the scene and change the camera's Fluid Renderer to a Simple Fluid Renderer with the SimpleFluid material and changed the Obi Particle Renderer's shader to Obi/Fluid/Simple2DFluid.
This renders fine in the editor when I hit Play, but running directly on Android, the fluid is invisible (still affects the mill).
Can you point me towards how to fix this?
Thanks,
George
I ran the FluidMill sample on my Android and understandably the performance was not great. I duplicated the scene and change the camera's Fluid Renderer to a Simple Fluid Renderer with the SimpleFluid material and changed the Obi Particle Renderer's shader to Obi/Fluid/Simple2DFluid.
This renders fine in the editor when I hit Play, but running directly on Android, the fluid is invisible (still affects the mill).
Can you point me towards how to fix this?
Thanks,
George