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Bug / Crash  Several Issues with Rope-->Android
#1
Hello guys,
I tried to setup Obi Rope for my Android (OculusGO) Project, but when im about to build alot of error messages pop up.


Code:
Exception: Unknown CPU architecture  for library Assets/Obi/Plugins/iOS/libOni.a
UnityEditor.Android.PostProcessor.Tasks.NativePlugins.ProcessPlugin (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String pluginPath, System.String pluginTargetCPU)
UnityEditor.Android.PostProcessor.Tasks.NativePlugins.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I built it for Android and built it before already (and it worked on my go), but I wonder why it searches in /Plugins/IOS instead of /Android? Am I missing something here?
edit: The build worked without the Obi asset installed / imported. I didnt get it work with the Obi Asset imported yet

Second error:



Code:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiRopeThickRenderMode.Update (UnityEngine.Camera camera) (at Assets/Obi/Scripts/Actors/ObiRopeRenderModes/ObiRopeThickRenderMode.cs:30)
Obi.ObiRope.UpdateVisualRepresentation () (at Assets/Obi/Scripts/Actors/ObiRope.cs:603)
Obi.ObiRope.OnValidate () (at Assets/Obi/Scripts/Actors/ObiRope.cs:328)

This might be because i tried to build an example Scene.



Third error:

Code:
Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist

I've read that this could be / or is an Unity related Issue.

Any help would be appreciated, since the physics look quite astonishing and I really wanna use it in my projects Sonrisa

Kind regards,
Phil
Reply
#2
We've tried to run it in our own Go and we encountered no issues.

As long as the Android plugins are in Assets/Obi/Plugins/Android/(x86 or armeabi-v7a) Unity should recognize them as the Android version of the plugin. If it's looking for it under Assets/Obi/Plugins/iOS, make sure that both Android subfolders are present, and that the Go architecture matches either of them (it should as it is 32 bit).

Code:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiRopeThickRenderMode.Update (UnityEngine.Camera camera) (at Assets/Obi/Scripts/Actors/ObiRopeRenderModes/ObiRopeThickRenderMode.cs:30)
Obi.ObiRope.UpdateVisualRepresentation () (at Assets/Obi/Scripts/Actors/ObiRope.cs:603)
Obi.ObiRope.OnValidate () (at Assets/Obi/Scripts/Actors/ObiRope.cs:328)

This will only happen if the rope could not be initialized at runtime, probably due to the missing library.

Code:
Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist
is a bug in Unity. Fortunately it can be safely ignored:
https://issuetracker.unity3d.com/issues/...or-message
Reply
#3
Hello Jose,it appears that the Asset import didnt work properly - after fully deleting and reimporting it seems to work as expected SonrisaThanks for you r time.Phil


(17-10-2018, 08:38 AM)josemendez Wrote: We've tried to run it in our own Go and we encountered no issues.

As long as the Android plugins are in Assets/Obi/Plugins/Android/(x86 or armeabi-v7a) Unity should recognize them as the Android version of the plugin. If it's looking for it under Assets/Obi/Plugins/iOS, make sure that both Android subfolders are present, and that the Go architecture matches either of them (it should as it is 32 bit).

Code:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiRopeThickRenderMode.Update (UnityEngine.Camera camera) (at Assets/Obi/Scripts/Actors/ObiRopeRenderModes/ObiRopeThickRenderMode.cs:30)
Obi.ObiRope.UpdateVisualRepresentation () (at Assets/Obi/Scripts/Actors/ObiRope.cs:603)
Obi.ObiRope.OnValidate () (at Assets/Obi/Scripts/Actors/ObiRope.cs:328)

This will only happen if the rope could not be initialized at runtime, probably due to the missing library.

Code:
Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist
is a bug in Unity. Fortunately it can be safely ignored:
https://issuetracker.unity3d.com/issues/...or-message
Reply