12-09-2018, 09:11 AM
Hi,
We're making a VR game, so the user will be grabbing one end of a rope and pull it. Is there any way to make the rope not stretch when one end is dragged as a kinematic object? Any workaround? Like maybe getting the current lenght via a function and compare it against the original to drop it?
Thank you for your attention
We're making a VR game, so the user will be grabbing one end of a rope and pull it. Is there any way to make the rope not stretch when one end is dragged as a kinematic object? Any workaround? Like maybe getting the current lenght via a function and compare it against the original to drop it?
Thank you for your attention