08-09-2018, 06:09 AM
So i have been trying to make an AR fishing game for a few days, and the prototype is showing promise, but unfortunately, the moment I try to make a build... it does not work. i basically end up with a stiff rope (almost like a stick), and it looses the pendulum attachment for it.
Anyways, knowing that Magic leap and its Lumin OS is a new system, It is expected that some settings have to be done for it to work correctly. I experienced something similar to it with playmaker, and basically they told me to do 2 things:
The main thing is there is no PlayMaker dll set to compile with Lumin OS
To fix this, select Plugins\PlayMaker\WebGL\PlayMaker, check Lumin and hit Apply:
and then to do this.
add UNITY_WEBGL to PlayerSettings > Other Settings > Scripting Define Symbols.
Add ";UNITY_WEBGL" to the end of the list (without the quotes).
Any chance you could guide me, if possible, asto what settings i could use to make it work on magic leap Builds?
Thanks in advance
Anyways, knowing that Magic leap and its Lumin OS is a new system, It is expected that some settings have to be done for it to work correctly. I experienced something similar to it with playmaker, and basically they told me to do 2 things:
The main thing is there is no PlayMaker dll set to compile with Lumin OS
To fix this, select Plugins\PlayMaker\WebGL\PlayMaker, check Lumin and hit Apply:
and then to do this.
add UNITY_WEBGL to PlayerSettings > Other Settings > Scripting Define Symbols.
Add ";UNITY_WEBGL" to the end of the list (without the quotes).
Any chance you could guide me, if possible, asto what settings i could use to make it work on magic leap Builds?
Thanks in advance