09-08-2018, 06:58 PM
Hey!
I have a question regarding obi cloth working with an animated character.
Below you can see the sleeves of the character working fine, just like the asset intends:
[attachment=163]
But since the mesh requires a skinned mesh renderer, that part of the robe is bound to the elbow joint.
My problem is that when I rotate the elbow in any way (with animations or directly from the inspector) the simulation works as if gravity was tied to the orientation of the elbow.
[attachment=164]
Hoping there's a way of fixing this directly from the inspector, I guess i can fix it with some rigging trick, but that's not why I bought the asset.
I have a question regarding obi cloth working with an animated character.
Below you can see the sleeves of the character working fine, just like the asset intends:
[attachment=163]
But since the mesh requires a skinned mesh renderer, that part of the robe is bound to the elbow joint.
My problem is that when I rotate the elbow in any way (with animations or directly from the inspector) the simulation works as if gravity was tied to the orientation of the elbow.
[attachment=164]
Hoping there's a way of fixing this directly from the inspector, I guess i can fix it with some rigging trick, but that's not why I bought the asset.