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Bug / Crash  Obi cloth does not properly work for models stitched to an existing skeleton.
#31
(17-05-2018, 02:39 PM)cubrman Wrote: Ok, maybe it's the modified version of the cloth, could you please try this one?

https://drive.google.com/file/d/1hlYs6T7...sp=sharing

Btw here are my codes:

https://drive.google.com/file/d/1T7XbZbu...sp=sharing

https://drive.google.com/file/d/1vrV8ENO...sp=sharing

> Also please note that nothing is wrong with the plugin.

I never suggested that. All I am suggesting is that there might be something that the STITCHING code does that is not expected by the plugin.

It does happen with this one. This one has a scale of 0.7, while the original one has a scale of 1. I think I already mentioned that scaling cloth is a big no-no. If you absolute have to, then set the topology scale to the reciprocal (1/0.7) to counteract the mesh scaling.
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#32
Hey but WHERE is the scaling? I actually applied the scale in blender. How do you see it has scale?

Btw for some reason I cannot remove ANY vertices off this mesh any more. ANY attempt is met with an error even when I recompute the retopology. Srsly what am I doing wrong? Is this mesh cursed?
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#33
(17-05-2018, 06:00 PM)cubrman Wrote: Hey but WHERE is the scaling? I actually applied the scale in blender. How do you see it has scale?

Both the shirt mesh and the "Z" bone have a scale of 0.7something, just select them to see:

[Image: WDNQz4n.png]
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#34
Thanks for your help. Well I've managed to make stuff work with colliders and it seems that even particle alignment is no longer an issue, it would be unfair to take any more of your time. Thanks.
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