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Help  Pin coinstraint help needed
#1
Hello, i just recently purchased the obi rope from unity asset store. And right away i need help haha.
Anyway, the problem im facing is this: I put a obi rope between two objects like this:

https://gyazo.com/87a2204c676e04eed6a2f739df7a3b9c

and put an obi collider on both of the objects, then added pin coinstraints on both of the edges pins and started the game. and this is what happened.

https://gyazo.com/aa6939492b198dc04d7280451695954e

what am i doing wrong and how do i fix this?
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#2
(05-04-2018, 05:47 PM)Karlanton Wrote: Hello, i just recently purchased the obi rope from unity asset store. And right away i need help haha.
Anyway, the problem im facing is this: I put a obi rope between two objects like this:

https://gyazo.com/87a2204c676e04eed6a2f739df7a3b9c

and put an obi collider on both of the objects, then added pin coinstraints on both of the edges pins and started the game. and this is what happened.

https://gyazo.com/aa6939492b198dc04d7280451695954e

what am i doing wrong and how do i fix this?

You can check what's happening by adding a ObiParticleRenderer component to the rope. It will draw its particles in the game view. See:
http://obi.virtualmethodstudio.com/tutor...ering.html

Most probably, your particles are colliding with the same collider they're pinned to, since you pinned them inside of the collider. Pin them outside, or disable collisions between these particles and the colliders by changing their phase:
http://obi.virtualmethodstudio.com/tutor...sions.html

On a side note, you're using a rope material meant for line rendering mode, but you're using procedural (thick) rendering mode. The normal map used by the material will look really weird.

cheers!
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