24-12-2017, 03:55 AM
I was wondering if there is documentation anywhere regarding the performance of obi on primitive vs mesh colliders. I seem to be getting a very noticeable performance drop in editor from subscribing to collisions on a mesh collider vs primitive colliders (tested boxes, capsules - all seem fine). Is this just a natural consequence of using mesh colliders- just seem strange, I go from 135 fps with primitives down to 40 fps with mesh collider, everything else being the same.