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Hdrp pipeline/shader
#1
Hello.
Does "Obi fluid" support HDRP pipline?
The documentation (https://obi.virtualmethodstudio.com/manu...ering.html) says that

Quote:The included opaque material works in all render pipelines, provided that you add your pipeline as a target in ShaderGraph. The transparent one works in both the built-in pipeline and URP, however HDRP has much better transparent/refractive shading capabilities out of the box so you should use a custom transparent shader in HDRP. For information on how to write a custom shader, see Custom fluid shaders at the end of this page.
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#2
(24-11-2024, 10:41 PM)seenotevil92 Wrote: Hello.
Does "Obi fluid" support HDRP pipline?
The documentation (https://obi.virtualmethodstudio.com/manu...ering.html) says that

Hi,

Yes it does. As explained in the documentation, you should use a custom shader instead of the built in ones, specially since HDRP’s transparent shader is much more advanced. You just need to add a couple nodes to any HDRP shader to make it compatible with fluids, see the “custom shaders” section in the link you shared.

Let me know if you have any trouble setting it up.

Kind regards,
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