22-06-2024, 05:22 AM
In this post https://obi.virtualmethodstudio.com/foru...-3520.html you helped Locque create particles with a solid white color using the Built-In Pipeline.
But how can I do this in URP?
I tried taking the shader file you gave him and splicing the changes into a copy of ParticleShaderURP.shader but couldn't get it to work.
The pipelines are just too different.
Thanks
But how can I do this in URP?
I tried taking the shader file you gave him and splicing the changes into a copy of ParticleShaderURP.shader but couldn't get it to work.
The pipelines are just too different.
Thanks