Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
High friction on edges
#1
Hi!
Thank you for great asset!

I'm making snake (from your awesome rope). By adding force to pinned rigidbody to first vertex.

But I faced with problem - very high friction on edges. When the snake under 90 angle to surface.
Do you you know any possible way to "fix" it? to minimize friction when rope under 90 angle to surface.
[Image: giphy.gif]
Reply
#2
(28-02-2018, 12:22 PM)dimmduh Wrote: Hi!
Thank you for great asset!

I'm making snake (from your awesome rope). By adding force to pinned rigidbody to first vertex.

But I faced with problem - very high friction on edges. When the snake under 90 angle to surface.
Do you you know any possible way to "fix" it? to minimize friction when rope under 90 angle to surface.
[Image: giphy.gif]

Hi there!

You can make the corners rounder. Get the ObiCollider component and increase its "thickness" parameter. This will also cause the rope to leave a gap between it and the collider, you can solve this by increasing the rope 's "section thickness scale". This will render the rope mesh thicker, while keeping the same particle size.
Reply