19-01-2024, 01:03 AM
Hi, new user here.
I've been following along with the video tutorials to integrate ObiRope into my project, and everything was going fine up until I went to attach the Obi Particle Renderer component to my rope, as per video 2.
Adding this component had no visible effect, and my rope's particles remained invisible.
As mentioned in the title, I'm using URP. I tried changing the shader used by the Particle Renderer to the Particle Shader found in Assets/Obi/Resources/ObiMaterials/URP/, but this likewise had no effect.
Sorry if this is a common problem, but I attempted to search the forum and didn't find anything. If anyone can help tell me what I'm doing wrong, or suggest something that might help fix this, I would greatly appreciate it. I've attached screenshots of the inspector for my various components.
Blueprint:
Solver:
Rope:
Scene View:
I've been following along with the video tutorials to integrate ObiRope into my project, and everything was going fine up until I went to attach the Obi Particle Renderer component to my rope, as per video 2.
Adding this component had no visible effect, and my rope's particles remained invisible.
As mentioned in the title, I'm using URP. I tried changing the shader used by the Particle Renderer to the Particle Shader found in Assets/Obi/Resources/ObiMaterials/URP/, but this likewise had no effect.
Sorry if this is a common problem, but I attempted to search the forum and didn't find anything. If anyone can help tell me what I'm doing wrong, or suggest something that might help fix this, I would greatly appreciate it. I've attached screenshots of the inspector for my various components.
Blueprint:
Solver:
Rope:
Scene View: