08-12-2023, 08:18 AM
We have a crane hook system with ropes. At the start crane is at rest position and all ropes and hooks fall in straight line due to gravity so we have defined our ropes blue print similar to that, so as soon as Unity scene is started ropes don't show any animation as their blue prints are aligned with same rest pose of the crane. Like shown in image A below
Now in some cases crane needs to start as some lifted height and angle. But as soon as the scene start rope fall down due to gravy and swing for few seconds. As shown in image B below, is there any way that we skip those first initial steps that includes swinging of ropes and they start instantly in straight line.
We want the desired result like image C below (which comes after few seconds as rope settles itself due to gravity). We can't use a different blue print since we dont know how many different crane starting positions can be, so we can't create a new blue print for each setup. Is there any way to fast forward or skip some steps. We want to somehow skip the initial swing of ropes and look like below
Now in some cases crane needs to start as some lifted height and angle. But as soon as the scene start rope fall down due to gravy and swing for few seconds. As shown in image B below, is there any way that we skip those first initial steps that includes swinging of ropes and they start instantly in straight line.
We want the desired result like image C below (which comes after few seconds as rope settles itself due to gravity). We can't use a different blue print since we dont know how many different crane starting positions can be, so we can't create a new blue print for each setup. Is there any way to fast forward or skip some steps. We want to somehow skip the initial swing of ropes and look like below