25-09-2023, 12:19 PM
Hello,
On URP, if I enable HDR for my camera, then the fluids always render on top of any transparent material (eg a glass window).
Is there any workaround for this?
Also weirdly, the scene camera (editor) properly renders Obi fluids behind transparent objects, even though I suppose it has HDR enabled (since it renders bloom properly)
On URP, if I enable HDR for my camera, then the fluids always render on top of any transparent material (eg a glass window).
Is there any workaround for this?
Also weirdly, the scene camera (editor) properly renders Obi fluids behind transparent objects, even though I suppose it has HDR enabled (since it renders bloom properly)