Hello,
I am a new Obi Cloth user. I am trying to simulate a tennis net.
If a ball flies into the net, I need Obi Cloth to stop the ball.
However, because of the speed that the ball flies at, it is able to push the cloth particles aside and pierce through the net. Here is a slow-motion video of what I just described: https://drive.google.com/file/d/1eE42ExB...sp=sharing
Is there any "stiffness" setting that limits the maximum distance between particles? Or is there any way to prevent fast objects from piercing a cloth?
I have tried increasing the number of substeps on the Obi solver--which does fix the issue--but because my tennis net is rather large (between 3,000 - 4,000 particles), the performance is terrible. I am worried that if I use a proxy mesh, the reduced number of particles makes it easier for objects to pierce the cloth.
Any help would be appreciated.
Thanks!
I am a new Obi Cloth user. I am trying to simulate a tennis net.
If a ball flies into the net, I need Obi Cloth to stop the ball.
However, because of the speed that the ball flies at, it is able to push the cloth particles aside and pierce through the net. Here is a slow-motion video of what I just described: https://drive.google.com/file/d/1eE42ExB...sp=sharing
Is there any "stiffness" setting that limits the maximum distance between particles? Or is there any way to prevent fast objects from piercing a cloth?
I have tried increasing the number of substeps on the Obi solver--which does fix the issue--but because my tennis net is rather large (between 3,000 - 4,000 particles), the performance is terrible. I am worried that if I use a proxy mesh, the reduced number of particles makes it easier for objects to pierce the cloth.
Any help would be appreciated.
Thanks!