31-07-2023, 01:21 PM
(This post was last modified: 31-07-2023, 01:31 PM by manurocker95.)
Hey, I'm facing a weird issue. I have a 3D model with Read/Write setting enabled:
I created a softbody blueprint, added the mesh and generated the volume particles. No issues here:
I create a Obi SoftbodySkinner + ObiSoftbody and suddenly boom:
As you can see, the renderer mesh is readable (first pic). When clicking on "Fix now" I get:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiSoftbodySkinnerEditor.NonReadableMeshWarning (UnityEngine.Mesh mesh) (at Assets/Obi/Editor/Softbody/ObiSoftbodySkinnerEditor.cs:83)
Like if it was not possible to read. And the softbody object is like the dragon scene one where a different object has the ObiSoftbody with the blueprint:
Any idea? :/
I imported same model again (duplicated) and I don't have the error now, but the particles doesn't modify the mesh position (I clicked on Bind Skin)
I created a softbody blueprint, added the mesh and generated the volume particles. No issues here:
I create a Obi SoftbodySkinner + ObiSoftbody and suddenly boom:
As you can see, the renderer mesh is readable (first pic). When clicking on "Fix now" I get:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiSoftbodySkinnerEditor.NonReadableMeshWarning (UnityEngine.Mesh mesh) (at Assets/Obi/Editor/Softbody/ObiSoftbodySkinnerEditor.cs:83)
Like if it was not possible to read. And the softbody object is like the dragon scene one where a different object has the ObiSoftbody with the blueprint:
Any idea? :/
I imported same model again (duplicated) and I don't have the error now, but the particles doesn't modify the mesh position (I clicked on Bind Skin)