14-07-2023, 11:30 PM
(This post was last modified: 23-09-2023, 03:24 AM by eduardoseitz.)
Hi there, maybe this was asked before on the forum but I didn't find it, is there a solution to work with vr hands and softbody?
Here is my issue, I added obi collider and obi rigidbody to the vr hands and I have a punching bag that uses obi softbody, initially the bag reacted too much to the hand. Here is a video: https://drive.google.com/file/d/1zdVkw-Q...sp=sharing
After that I increased the mass of the bag significantly which helped but now the hands oftenly go trough it. Here is a video showing the components values currently and the bag reacting to the vr hands: https://drive.google.com/file/d/1WMcnnSV...sp=sharing
Long story sort: I want to make a punching bag react to vr hands but it's my first time developing for VR. Thank you.
Here is my issue, I added obi collider and obi rigidbody to the vr hands and I have a punching bag that uses obi softbody, initially the bag reacted too much to the hand. Here is a video: https://drive.google.com/file/d/1zdVkw-Q...sp=sharing
After that I increased the mass of the bag significantly which helped but now the hands oftenly go trough it. Here is a video showing the components values currently and the bag reacting to the vr hands: https://drive.google.com/file/d/1WMcnnSV...sp=sharing
Long story sort: I want to make a punching bag react to vr hands but it's my first time developing for VR. Thank you.