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Help  Obi cloth doing strange things
#1
I just want to simulate a towel on a surfboard and can't get it to work.  See video of what it looks like.  You can see that the cloth is going through the collider and it jitters at the top. It also slides off.  I have tried tethering a spot in the centre of the towel to a cube at the point of the surfboard but it still slides off (I removed this for the video).

https://360.articulate.com/review/conten...cf9/review

I am using unity 2021.3.16f1 and am using the cloth in the demo scene but I did create a brand new blueprint as advised on another forum.

Can you please let me know what I am doing wrong.

Thanks
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#2
(08-05-2023, 05:11 AM)Elsiehar Wrote: I just want to simulate a towel on a surfboard and can't get it to work.  See video of what it looks like.  You can see that the cloth is going through the collider and it jitters at the top. It also slides off.  I have tried tethering a spot in the centre of the towel to a cube at the point of the surfboard but it still slides off (I removed this for the video).

https://360.articulate.com/review/conten...cf9/review

I am using unity 2021.3.16f1 and am using the cloth in the demo scene but I did create a brand new blueprint as advised on another forum.

Can you please let me know what I am doing wrong.

Thanks

Hi there,

It looks like there's either some additional collider that the cloth is colliding against, or that the simulation (that is, the ObiSolver component) is scaled non-uniformly in one axis. It's hard to tell from the video, though, as it only shows the collider and the cloth but not the solver (which is where most of the simulation parameters reside) or its transform hierarchy.

If it's neither extra colliders or a scaled solver, would it be possible for you to share your scene (by sending it to support(at)virtualmethodstudio.com) so that I can take a closer look?

kind regards,
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