13-04-2023, 02:01 PM
Hello,
I noticed that any gameobject having an ObiRigidbody component will prevent the regular Rigidbody from sleeping.
If you create a simple cube and add an ObiRigidbody, you can see from the Ribidbody info in the inspector that it always has some amount of velocity and won't fall asleep. Disabling the ObiRigidbody component will stop the vibration and let the Rigidbody sleep. Enabling it again will resume the vibration.
I assume it can't be good for performances to have all my Obi rigids unable to sleep, and sometimes the vibration is big enough to be very noticeable.
Any reason for this, and any way to stop this behavior?
I am on Obi 6.5
I noticed that any gameobject having an ObiRigidbody component will prevent the regular Rigidbody from sleeping.
If you create a simple cube and add an ObiRigidbody, you can see from the Ribidbody info in the inspector that it always has some amount of velocity and won't fall asleep. Disabling the ObiRigidbody component will stop the vibration and let the Rigidbody sleep. Enabling it again will resume the vibration.
I assume it can't be good for performances to have all my Obi rigids unable to sleep, and sometimes the vibration is big enough to be very noticeable.
Any reason for this, and any way to stop this behavior?
I am on Obi 6.5