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Help  simulation not rendering in vr
#1
we are making an application vor the oculus quest 2.

when i run the simulation in the editor the fluid renders fine but when i make a build and try it in vr the fluid doesn't show.
The partiles are emitted and behave as expected but they aren't visible.

we're using URP but even with the default pipeline we have this problem.

Any idea's on how to solve this?
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#2
Hi there!

VR in URP is not supported at the moment. For the built-in render pipeline, you need to use two separate cameras (one for each eye) and set them both up with a fluid renderer. See:
http://obi.virtualmethodstudio.com/faq.html

Quote:Does it support VR (Virtual Reality)?
Cloth, Rope and Softbodies support VR. For Obi Fluid, you will have to use separate cameras for each eye since the renderer does not support single-pass stereo rendering.

If at any point you feel like Obi doesn't meet your specific use case (for instance if you were hoping to use VR + URP) that's covered by refunds. Let me know if you need further help,

kind regards
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