Hi. I'm encountering some issues when trying to collide my softbody mesh with rigidbody meshes. Here is a demo:
You can see, after a few collisions, my rigidbody mesh can get inside of my softbody mesh.
Collider settings on my rigidbody mesh:
Few things I've tried to mitigate this issue:
- Tuning the ObiSolver (using parallel eval. and adding iterations)
- Adding a distance field to the Obi Collider
both did not work.
Would love to get a better understanding on why this happens and what causes this issue.
You can see, after a few collisions, my rigidbody mesh can get inside of my softbody mesh.
Collider settings on my rigidbody mesh:
Few things I've tried to mitigate this issue:
- Tuning the ObiSolver (using parallel eval. and adding iterations)
- Adding a distance field to the Obi Collider
both did not work.
Would love to get a better understanding on why this happens and what causes this issue.