Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Not working with my simple animal model
#1
Hi!
Sorry, Im not really sure how to explain my problem I encountered. I also tried to search and read some thread forums, learn asset use-examples and read documentation, but it does not helped to me Triste

I reproduced obi softbody setup on sphere primitive as in video tutorial and it works okay. All demo-examples included in asset also works correctly, but no any luck with exactly my low-poly model. This is the case when better to see once than 100 times to hear, so make look at my attachement.

I attached sample scene here: https://drive.google.com/file/d/1C3p_d8p...sp=sharing

Please, edit this and send back to me, also explain what wrong with my setup.

Thanks. Regards.
Reply
#2
Hi,

Your mesh has been incorrectly exported. Its size is tiny, and it has a value of 100 in all axis of its transform scale. This will draw it 100 times larger than it really is. Your blueprint will still generate particles for its physical size (which is about a centimeter wide). So when you click play, a tiny speck of dust will fall to the ground while the scaled mesh still floats in the air (since the skinner component  has a max distance of 0.5 meters):

[Image: irHlC3o.png]

Modeling using real-world units is extremely important when dealing with physics of any kind. If your mesh has been scaled to resize it before exporting, make sure to apply the scale values back to the mesh. This is explained in the following video:

https://www.youtube.com/watch?v=5j7k_tJU...Kn&index=2

kind regards
Reply