20-04-2022, 05:33 AM
I have some functionality that shows up differently in Obi6 than in 5 and I am just curious about what is happening.
I have 2 projects both different versions of unity and Obi versions but have the same functionality - applying force to the end of rope particle to follow a line.
Obi5 Unity 2019 - works great:
Obi6 Unity 2021 - jitter but works similarly like Obi5 when changing the point's mass to 0.25:
Both scripts are the same and both are using the default settings for a blueprint (minus a couple of extra control points) however, in Obi6 the output force's magnitude is sustainably higher to achieve the same destination and it causes the jitter you see in the gif. This stops when I increase the mass per control point for the Obi6 blueprint to 0.25.
I was wondering why does this happen and what was the major factor that changed?
I messaged you the simple demo projects if you have the time to check them out.
I have 2 projects both different versions of unity and Obi versions but have the same functionality - applying force to the end of rope particle to follow a line.
Obi5 Unity 2019 - works great:
Obi6 Unity 2021 - jitter but works similarly like Obi5 when changing the point's mass to 0.25:
Both scripts are the same and both are using the default settings for a blueprint (minus a couple of extra control points) however, in Obi6 the output force's magnitude is sustainably higher to achieve the same destination and it causes the jitter you see in the gif. This stops when I increase the mass per control point for the Obi6 blueprint to 0.25.
I was wondering why does this happen and what was the major factor that changed?
I messaged you the simple demo projects if you have the time to check them out.