29-12-2021, 12:18 PM
Sorry if this has been answered but I couldn't find a thread with a similar issue.
I'm trying to dynamically increase a ropes particles as it's stretched past a certain threshold. The rope has an attachment either end and as I pull them apart, I want new particles added, but when the new particles are added they appear to just stick in place and have no physics to them.
I test this by adding length over time with a simple line of code:
cursor.ChangeLength((rope.restLength) + 1 * Time.deltaTime);
Yet I was getting the same results as shown in the video below.
I'm trying to dynamically increase a ropes particles as it's stretched past a certain threshold. The rope has an attachment either end and as I pull them apart, I want new particles added, but when the new particles are added they appear to just stick in place and have no physics to them.
I test this by adding length over time with a simple line of code:
cursor.ChangeLength((rope.restLength) + 1 * Time.deltaTime);
Yet I was getting the same results as shown in the video below.