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problem generating softbody blueprint
#1
hi, i duplicate the 'plasticsheet' bludeprint and tap generate on the new blueprint. The result is not the same as original one. how can i fix this?


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#2
(10-12-2021, 01:23 AM)gesila77 Wrote: hi, i duplicate the 'plasticsheet' bludeprint and tap generate on the new blueprint. The result is not the same as original one. how can i fix this?

Hi!

the plastic sheet uses vertex-based surface sampling. Yours seems to be using voxel-based sampling. See:
http://obi.virtualmethodstudio.com/manua...setup.html

Note that when using vertex-based surface sampling, vertex ordering in your mesh may affect the specific sampling pattern used, so even if you use the same blueprint settings, different meshes will result in different sampling patterns.

Use vertex-based sampling when you really want particles to line up with mesh vertices (no guarantee of consistent sampling or symmetry preservation), use voxel-based sampling when you want consistent sampling and symmetry preservation, but no guarantee of particles lining up with vertices.
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