06-12-2021, 10:13 AM
(This post was last modified: 06-12-2021, 10:14 AM by victorkin11.)
Obi softbody 6.3
Unity 2020.3.6f1
Collections package 1.0.0-pre.6
(job, burst, math .. etc)
InvalidOperationException: The previously scheduled job DequeueIntoArrayJob`1 writes to the Unity.Collections.NativeQueue`1[Obi.BurstQueryResult] DequeueIntoArrayJob`1.InputQueue. You must call JobHandle.Complete() on the job DequeueIntoArrayJob`1, before you can read from the Unity.Collections.NativeQueue`1[Obi.BurstQueryResult] safely.
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckReadAndThrowNoEarlyOut (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <c7864a0eaeb24b2a999fb177623d54b4>:0)
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckReadAndThrow (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <c7864a0eaeb24b2a999fb177623d54b4>:0)
Unity.Collections.NativeQueue`1[T].CheckRead () (at Library/PackageCache/com.unity.collections@1.0.0-pre.6/Unity.Collections/NativeQueue.cs:626)
Unity.Collections.NativeQueue`1[T].get_Count () (at Library/PackageCache/com.unity.collections@1.0.0-pre.6/Unity.Collections/NativeQueue.cs:353)
Obi.BurstSolverImpl.SpatialQuery (Obi.ObiNativeQueryShapeList shapes, Obi.ObiNativeAffineTransformList transforms, Obi.ObiNativeQueryResultList results) (at Assets/Obi/Scripts/Common/Backends/Burst/Solver/BurstSolverImpl.cs:929)
Obi.ObiSolver.Raycast (System.Collections.Generic.List`1[T] rays, System.Int32 filter, System.Single maxDistance, System.Single rayThickness) (at Assets/Obi/Scripts/Common/Solver/ObiSolver.cs:1764)
SoftbodyRaycasts.Update () (at Assets/Obi/Samples/Softbody/SampleResources/Scripts/SoftbodyRaycasts.cs:26)
Unity 2020.3.6f1
Collections package 1.0.0-pre.6
(job, burst, math .. etc)
InvalidOperationException: The previously scheduled job DequeueIntoArrayJob`1 writes to the Unity.Collections.NativeQueue`1[Obi.BurstQueryResult] DequeueIntoArrayJob`1.InputQueue. You must call JobHandle.Complete() on the job DequeueIntoArrayJob`1, before you can read from the Unity.Collections.NativeQueue`1[Obi.BurstQueryResult] safely.
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckReadAndThrowNoEarlyOut (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <c7864a0eaeb24b2a999fb177623d54b4>:0)
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckReadAndThrow (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <c7864a0eaeb24b2a999fb177623d54b4>:0)
Unity.Collections.NativeQueue`1[T].CheckRead () (at Library/PackageCache/com.unity.collections@1.0.0-pre.6/Unity.Collections/NativeQueue.cs:626)
Unity.Collections.NativeQueue`1[T].get_Count () (at Library/PackageCache/com.unity.collections@1.0.0-pre.6/Unity.Collections/NativeQueue.cs:353)
Obi.BurstSolverImpl.SpatialQuery (Obi.ObiNativeQueryShapeList shapes, Obi.ObiNativeAffineTransformList transforms, Obi.ObiNativeQueryResultList results) (at Assets/Obi/Scripts/Common/Backends/Burst/Solver/BurstSolverImpl.cs:929)
Obi.ObiSolver.Raycast (System.Collections.Generic.List`1[T] rays, System.Int32 filter, System.Single maxDistance, System.Single rayThickness) (at Assets/Obi/Scripts/Common/Solver/ObiSolver.cs:1764)
SoftbodyRaycasts.Update () (at Assets/Obi/Samples/Softbody/SampleResources/Scripts/SoftbodyRaycasts.cs:26)