I have generated a blueprint and am successfully seeing the cloth render and even do "clothy" things. I instance it above the ground and it falls super slow. It is rendering at over 300fps so its not a simulation problem(as far as I can tell). I dug through all the examples and could not find why its so slow. Maybe its the scale of the item?
Like its gravity is wrong. I have attached the solver I am using.
Ok so the deal is when I import my model from blender I am using CM. When I create cloth using blueprint its not converting right. So my 23 meter item becomes 2324 meters - which I think probably does fall pretty slow.
If anyone has dealt with this weird conversion before, please let me know how to fix it. In the mean time I will see if I can figure it out myself.
Solution. When looking at my model in Blender it had a scale 0f .01. I applied the scale to the object and now its the size I need it to be and Obi is behaving incredible.
Like its gravity is wrong. I have attached the solver I am using.
Ok so the deal is when I import my model from blender I am using CM. When I create cloth using blueprint its not converting right. So my 23 meter item becomes 2324 meters - which I think probably does fall pretty slow.
If anyone has dealt with this weird conversion before, please let me know how to fix it. In the mean time I will see if I can figure it out myself.
Solution. When looking at my model in Blender it had a scale 0f .01. I applied the scale to the object and now its the size I need it to be and Obi is behaving incredible.