04-10-2021, 04:51 AM
(This post was last modified: 04-10-2021, 05:02 AM by linkinb.
Edit Reason: Added information about blueprint
)
Hi, I'm trying to create a realistic rope with multiple dynamic rigidbody attachments, but there seems to be horrible performance in the editor.
It works fine on build. Target device is Android/iOS.
Blueprint
Thickness = 0.1
resolution = 0.5
Pooled Particles = 100
solver
rope
These are the stats I see
With Single rope -
With 4 ropes
I'm able to simulate them in an android build just fine, but testing the game in editor is a nightmare at 2fps.
What do I do to improve editor performance?
It works fine on build. Target device is Android/iOS.
Blueprint
Thickness = 0.1
resolution = 0.5
Pooled Particles = 100
solver
rope
These are the stats I see
With Single rope -
With 4 ropes
I'm able to simulate them in an android build just fine, but testing the game in editor is a nightmare at 2fps.
What do I do to improve editor performance?