11-08-2021, 05:54 PM
I have been making a VR bridge construction game and have been using the Obi Rope package to do cables for my bridges. An ongoing problem I have had is that there always seems to be a little slack in the cables when I run the simulation.
Here is a video for context.
https://drive.google.com/file/d/18ymaVwb...sp=sharing
You can see the road of the bridge turns red meaning it is holding a great deal of its own weight rather than the cables.
My goal is to have the cables be stiff when bearing weight and not let the rest of the bridge sag.
Here is an example from a game that I have taken a lot of inspiration from.
https://drive.google.com/file/d/12PGBjVr...sp=sharing
I have tried several things such as manipulating the blueprints resolution, the number of solver steps on the obi solver (to the point of very low fps) and incorporating a slight reduction in the stretching compliance. The last one was the most successful but not quite what I want. Is there a better way to reduce or get rid of the slack in the cables? Thanks.
Here is a video for context.
https://drive.google.com/file/d/18ymaVwb...sp=sharing
You can see the road of the bridge turns red meaning it is holding a great deal of its own weight rather than the cables.
My goal is to have the cables be stiff when bearing weight and not let the rest of the bridge sag.
Here is an example from a game that I have taken a lot of inspiration from.
https://drive.google.com/file/d/12PGBjVr...sp=sharing
I have tried several things such as manipulating the blueprints resolution, the number of solver steps on the obi solver (to the point of very low fps) and incorporating a slight reduction in the stretching compliance. The last one was the most successful but not quite what I want. Is there a better way to reduce or get rid of the slack in the cables? Thanks.