22-06-2022, 02:58 PM
(This post was last modified: 22-06-2022, 03:05 PM by MoonglowStudio.)
Hello,
When I put an ObiBone component on this snake model (21 bones), most of the bones are twisted by a certain degree, giving weird behavior (see white lines).
What's strange is that it wasn't the case before, and that all the bones have 0 degrees rotation in all axes in the base pose, and at start... Then the Animator starts a "Rolled" static animation which just curls the snake around the branch.
Can't figure out what is causing this.
Otherwise it's working very well, I get snake like movement when I adjust the Collision Materials.
Hope you can help, it's for a good cause (snake phobia exposition therapy).
When I put an ObiBone component on this snake model (21 bones), most of the bones are twisted by a certain degree, giving weird behavior (see white lines).
What's strange is that it wasn't the case before, and that all the bones have 0 degrees rotation in all axes in the base pose, and at start... Then the Animator starts a "Rolled" static animation which just curls the snake around the branch.
Can't figure out what is causing this.
Otherwise it's working very well, I get snake like movement when I adjust the Collision Materials.
Hope you can help, it's for a good cause (snake phobia exposition therapy).