28-07-2021, 10:48 AM
Hi,
I'm trying to make a simple fishing line that's attached to the bobber and the tip of the rod (just a mesh, not using obi rod).
I'm instantiating a bobber prefab which hierachy is like so:
-Bobber
- Obi Solver
- Obi Rope
On the Obi Rope path I have two control points named bobber and tip. On the Obi Rope gameobject I have two Obi Particle Attachments, they're both dynamic. One of them has the parent Bobber as target and the other is null. I also have an Obi Cursor and Obi Reel scripts.
When the player fishes, I call a method that instantiates the Bobber prefab, sets the other obi attachment target to the rod tip transform and then plays a fishing animation.
The rope gets attached to the bobber just fine, but the rod tip has a weird offset to it. It's still attached to it so if I move the tip in the editor it moves with it but with an offset.
How do I fix this?
I'm trying to make a simple fishing line that's attached to the bobber and the tip of the rod (just a mesh, not using obi rod).
I'm instantiating a bobber prefab which hierachy is like so:
-Bobber
- Obi Solver
- Obi Rope
On the Obi Rope path I have two control points named bobber and tip. On the Obi Rope gameobject I have two Obi Particle Attachments, they're both dynamic. One of them has the parent Bobber as target and the other is null. I also have an Obi Cursor and Obi Reel scripts.
When the player fishes, I call a method that instantiates the Bobber prefab, sets the other obi attachment target to the rod tip transform and then plays a fishing animation.
The rope gets attached to the bobber just fine, but the rod tip has a weird offset to it. It's still attached to it so if I move the tip in the editor it moves with it but with an offset.
How do I fix this?